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NoizyDragon's avatar

As a Gamemaster that routinely ran games for 8-12 at a single table I can attest that this compilation of advice is sound and useful.

One refinement to maintaining an engaging pace for such a crowd is streamlining initiative order into a simpler structure:

• Determine distance and reactions

• The antagonist side goes first

• Players go in clockwise order, beginning from the GM’s left

• Players may change turn order at the beginning of a round by physically changing seats.

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