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Jason Smith's avatar

Knave 2.0 is very cool. Linking stats to basic clssses makes huge sense. Putting equipment in slots and having to drop gear when you take major wounds is also a brilliant idea. Encumbrance is finally simple and relevant! Distinguishing between hp and more serious wounds and defining healing times simply is also a place most games miss the boat. Morale for monsters, breaking weapons, easy leveling up rules. The more I read, the more I love this. I will be using it to play with my young kids. Finally a system that NAILS so many shortcomings and does so with simplicity and elegance!!!

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Paro's avatar

> PCs are also limited to needing to read from a spellbook to cast (requiring both hands)

Nowhere in the book mentioned that spellbooks must be read to cast. The first edition did mention that, though.

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