Knave 2.0 is very cool. Linking stats to basic clssses makes huge sense. Putting equipment in slots and having to drop gear when you take major wounds is also a brilliant idea. Encumbrance is finally simple and relevant! Distinguishing between hp and more serious wounds and defining healing times simply is also a place most games miss the boat. Morale for monsters, breaking weapons, easy leveling up rules. The more I read, the more I love this. I will be using it to play with my young kids. Finally a system that NAILS so many shortcomings and does so with simplicity and elegance!!!
I just re-read it and looks like you're right, but there is verbiage of "using" the spellbook which also takes up a slot in inventory. Per the rules as written looks like you don't actually have to hold it in both hands and read it (I must be confusing with another system here), but you can cast each spell once per day up to INT number of spells, and your options are limited to your spell books in inventory.
Right again! I mixed up the damage from Maze Rats (which is roll minus armor is hp damage) and Knave (which is each piece of armor in a slot adds +1 to AP which makes your AC 11+AP)
It's very good, I have been integrating alot of the rules from Knave when running a one shot or for younger peeps. I am trying to onboard my kids and it's been positive. Check out Shadowdark as well if you have not yet.
Knave 2.0 is very cool. Linking stats to basic clssses makes huge sense. Putting equipment in slots and having to drop gear when you take major wounds is also a brilliant idea. Encumbrance is finally simple and relevant! Distinguishing between hp and more serious wounds and defining healing times simply is also a place most games miss the boat. Morale for monsters, breaking weapons, easy leveling up rules. The more I read, the more I love this. I will be using it to play with my young kids. Finally a system that NAILS so many shortcomings and does so with simplicity and elegance!!!
> PCs are also limited to needing to read from a spellbook to cast (requiring both hands)
Nowhere in the book mentioned that spellbooks must be read to cast. The first edition did mention that, though.
I just re-read it and looks like you're right, but there is verbiage of "using" the spellbook which also takes up a slot in inventory. Per the rules as written looks like you don't actually have to hold it in both hands and read it (I must be confusing with another system here), but you can cast each spell once per day up to INT number of spells, and your options are limited to your spell books in inventory.
> Armor is simple and adds a point to damage reduction per piece of armor equipped.
Armor don't seem to reduce damage, but is added to AC. Armor as damage reduction is from ItO and Cairn, not Knave.
Right again! I mixed up the damage from Maze Rats (which is roll minus armor is hp damage) and Knave (which is each piece of armor in a slot adds +1 to AP which makes your AC 11+AP)
I will update the post to reflect.
It's very good, I have been integrating alot of the rules from Knave when running a one shot or for younger peeps. I am trying to onboard my kids and it's been positive. Check out Shadowdark as well if you have not yet.