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Anton's avatar

Really enjoyed your reflections on this—especially the part about “finding your version of the thing.” That line from Yochai stuck with me too. There’s something comforting in realizing that the OSR isn’t a strict doctrine but more like a loose constellation of shared vibes. Also fully agree on Substack being weirdly absent from the convo. I’ve had the same thought—like, where is the #ttrpg Substack scene? Maybe it’s up to us to carve it out.

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Adam B!'s avatar

1. Collaborative storytelling with friends.

2. Only a little, I really enjoy DCC/MCC. I don't really care about labels for games.

3. Oh yeah. Big time. A game's mechanics need to reflect its themes and setting. Look at games like Dread, Paranoia, Deadlands, and Aces & Eights. If a game system can help draw players into the narrative, evoke an emotion, or immerse them in the setting, its doing much more than randomizing an outcome.

Check out more unusual stuff.

Look for unique mechanics.

Get weird!

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