Really enjoyed your reflections on this—especially the part about “finding your version of the thing.” That line from Yochai stuck with me too. There’s something comforting in realizing that the OSR isn’t a strict doctrine but more like a loose constellation of shared vibes. Also fully agree on Substack being weirdly absent from the convo. I’ve had the same thought—like, where is the #ttrpg Substack scene? Maybe it’s up to us to carve it out.
Thanks! I will say it seems like everyone pines for real discussion about the things they love which I don't think changes. The platforms seems to be on an endless sinusoidal wave of great then aweful. Hopefully the model for Substack will have it great for a long time so it can build up more TTRPG love. I really would love to see a TTRPG or Gaming section!
2. Only a little, I really enjoy DCC/MCC. I don't really care about labels for games.
3. Oh yeah. Big time. A game's mechanics need to reflect its themes and setting. Look at games like Dread, Paranoia, Deadlands, and Aces & Eights. If a game system can help draw players into the narrative, evoke an emotion, or immerse them in the setting, its doing much more than randomizing an outcome.
Hey Alex, I have at least other 4 topics like the one here below to tackle... the more I think at them, the less I understand: we're here to talk about games and the pleasure to run them and not about the debate between being and becoming... why on earth someone created a video of more than one hour of guys involved into pseudo-philosopy? They should play their games and enjoy life... may the fun be always at your table!
Hey! I read what you linked and I think what you are saying IS the ultimate result of the conversation the panel has in the video. I found it helpful hearing successful creators laughing at the "what is osr" discussion.
Really enjoyed your reflections on this—especially the part about “finding your version of the thing.” That line from Yochai stuck with me too. There’s something comforting in realizing that the OSR isn’t a strict doctrine but more like a loose constellation of shared vibes. Also fully agree on Substack being weirdly absent from the convo. I’ve had the same thought—like, where is the #ttrpg Substack scene? Maybe it’s up to us to carve it out.
Thanks! I will say it seems like everyone pines for real discussion about the things they love which I don't think changes. The platforms seems to be on an endless sinusoidal wave of great then aweful. Hopefully the model for Substack will have it great for a long time so it can build up more TTRPG love. I really would love to see a TTRPG or Gaming section!
1. Collaborative storytelling with friends.
2. Only a little, I really enjoy DCC/MCC. I don't really care about labels for games.
3. Oh yeah. Big time. A game's mechanics need to reflect its themes and setting. Look at games like Dread, Paranoia, Deadlands, and Aces & Eights. If a game system can help draw players into the narrative, evoke an emotion, or immerse them in the setting, its doing much more than randomizing an outcome.
Check out more unusual stuff.
Look for unique mechanics.
Get weird!
Love it thanks!
Hey Alex, I have at least other 4 topics like the one here below to tackle... the more I think at them, the less I understand: we're here to talk about games and the pleasure to run them and not about the debate between being and becoming... why on earth someone created a video of more than one hour of guys involved into pseudo-philosopy? They should play their games and enjoy life... may the fun be always at your table!
https://viviiix.substack.com/p/old-new-in-the-middle-school-i-dont
Hey! I read what you linked and I think what you are saying IS the ultimate result of the conversation the panel has in the video. I found it helpful hearing successful creators laughing at the "what is osr" discussion.
D'oh! Then this means I'd watch it...