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NoizyDragon's avatar

There's no maybe about it. You should publish these as "optional" rules for your ShadowDark module, even if you abstract the numerical distances.

Go in slow, kite a monster at running speed through the gauntlet of traps, or let the PCs choose trap damage over monster damage during a sprinting retreat 😀

Not to railroad it _will_ happen, but create the possibility that it _could_ happen. Your map should be constructed to maximize the interactions implied by your rules set.

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GMaia's avatar

Hello! Great rule here: clean and simple! You got very close to the one I used in my game, here: https://viviiix.substack.com/p/core-rules-chapter-v

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