There's no maybe about it. You should publish these as "optional" rules for your ShadowDark module, even if you abstract the numerical distances.
Go in slow, kite a monster at running speed through the gauntlet of traps, or let the PCs choose trap damage over monster damage during a sprinting retreat 😀
Not to railroad it _will_ happen, but create the possibility that it _could_ happen. Your map should be constructed to maximize the interactions implied by your rules set.
Thanks I appreciate the input! I agree it gives a push your luck agency to the PC that I really enjoy so I will do it. The results likely to be hilarious or catastrophic or both given the right condition.
Thanks! That's the free online version of my rules: it's online for those ppl with no deep pockets but curious enough to browse those pages! Enjoy! Thanks again and ciaoo
There's no maybe about it. You should publish these as "optional" rules for your ShadowDark module, even if you abstract the numerical distances.
Go in slow, kite a monster at running speed through the gauntlet of traps, or let the PCs choose trap damage over monster damage during a sprinting retreat 😀
Not to railroad it _will_ happen, but create the possibility that it _could_ happen. Your map should be constructed to maximize the interactions implied by your rules set.
Thanks I appreciate the input! I agree it gives a push your luck agency to the PC that I really enjoy so I will do it. The results likely to be hilarious or catastrophic or both given the right condition.
Hello! Great rule here: clean and simple! You got very close to the one I used in my game, here: https://viviiix.substack.com/p/core-rules-chapter-v
You've got a whole game there! Lovingly laid out and enjoyable read.
Thanks! That's the free online version of my rules: it's online for those ppl with no deep pockets but curious enough to browse those pages! Enjoy! Thanks again and ciaoo