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Review: Thousand Year Old Vampire
A fitting melancholic Halloween season practice...
Nov 5
•
Alex Tzakis
5
7
Dev Diary: Tactical Map Feature Populating
Working on systems for Extraction Command zine game design...
Oct 29
•
Alex Tzakis
7
1
Review: Dragontown and the Darkness Below
Using it as a gateway into the hobby for my kids: A whimsical, system-neutral TTRPG campaign-scale adventure with a Saturday-morning cartoon vibe that…
Oct 22
•
Alex Tzakis
10
Hex Grid Map Systemization
Developing The "Nixy" Grid System!
Oct 15
•
Alex Tzakis
5
One-Page TTRPG Musings
Thoughts after reading "Make Your Own One-Page Roleplaying Game" by Skeleton Code Machine...
Oct 8
•
Alex Tzakis
7
2
The Site of The Megalo Released
OD&D adventure site hopefully compatible with The Wight Box!
Oct 1
•
Alex Tzakis
3
Fantasy Populace and Hex Math
Abstracting sizes of cities and farm land for practical use. What the hectare?
Sep 24
•
Alex Tzakis
6
5
Review: Daggerheart
Gameplay you know and love with a focus on narrative...
Sep 17
•
Alex Tzakis
9
5
Thoughts On TTRPG Table Culture
At the intersection of design, incentive, and setting.
Sep 9
•
Alex Tzakis
7
1
Metagaming and Tabletalk
Differences in traditional versus OSR metagame
Sep 2
•
Alex Tzakis
4
2
Make Your Quests "Mythic"
Elevate your prep by using ideas from the Myths of Mythic Bastionland...
Aug 27
•
Alex Tzakis
14
5
Review: Mythic Bastionland
O'er the mountain or through it, we will earn glory and quest toward the city...
Aug 20
•
Alex Tzakis
8
3
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